AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games on iOS in South America - Q1 2022
Explore the performance metrics of the top 5 Shoot'em Up games on iOS in South America during Q1 2022, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Shoot'em Up games on iOS in South America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends:
1945 - Airplane shooting game
From ONESOFT GLOBAL PTE. LTD., this game saw its weekly downloads fluctuate, starting at 14.4K in late December and dipping to around 8.6K in late February before rebounding to 11.6K by the end of March. The weekly revenue had a peak of approximately $3.6K in early March, with other notable peaks around $2.9K at the end of December and $2.4K in late January. Active users started strong at 53.5K, saw a dip mid-quarter, and ended at around 50.8K.
Galaxy Attack: Alien Shooter
Published by ABI GLOBAL LTD., this game exhibited a steady revenue increase, peaking at about $3.6K in the third week of March. Weekly downloads started at 5.7K, dropped to 1.3K by the end of March, and had a notable spike to 4.8K in late February. Active users started at 29K and saw a general decline, ending the quarter at 17.8K.
Archero
HABBY's Archero saw its revenue fluctuate significantly, peaking at around $9K in late February. Weekly downloads started at 2.8K and fluctuated throughout the quarter, ending at 2K. Active users hovered around 14K to 17K, with a slight decrease over the quarter.
Soul Knight
With a steady performance, Soul Knight from 泽阳 李 started with 2.9K downloads and had a peak of 3K in late March. The revenue remained relatively stable, peaking at $549 in late February. Active users began at 19K and saw a slight decline, ending the quarter at around 15.2K.
Galaxy Attack: Space Shooter
RocketAds Ltd's Galaxy Attack: Space Shooter had a stable performance with minor fluctuations. Weekly downloads began at 2.9K, saw a peak of 3.4K in early January, and ended at 1K by late March. Revenue remained stable with a peak of $759 in early February. Active users started at 11.7K, dipped mid-quarter, and ended at around 6.9K.
For more detailed insights and trends, you can explore the data further on Sensor Tower.